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Mirror Ghost
Mirror Ghost.png
Background
Description: Level: 18
Race: Ghost Gender: --
Age: -- Alignment: --
Status Healthy Location: Afum Zar Light Cave

Found in the second and third floors of the Afum Zar Light Cave, The Mirror Ghost inflicts confusion with the Makaracha spell, disables one party member with Mind Crush and can draw the Justice Tarot (usually a wasted action on their part). Their physical attack often confuses and has a slight chance to drain levels, so don't be careless when engaging them.

They possess the maximum 300% defences against all elements and are immune to every ailment except Petrify and Beheading, which they strongly resist. Physical attacks, aided by Robuti if needed, and other non-elemental damage are the way to go. By the same token, its elemental and status resistances, combined with its low (at 30%) Summon resistance make it a very attractive choice for a Spirit Pact Fighter. As a Contracted monster they are of limited use offensively, spending most of their turns drawing Justice repeatedly.

Portrait
Mirror Ghost.png
Stats and Gains
HP: 72/72 AC: 0
STR: 11 INT: 11
PIETY: 11 VIT 8
AGI: 11 LUCK 8
EP: 15888 GP: 82


Found in the second and third floors of the Afum Zar Light Cave, The Mirror Ghost inflicts confusion with the Makaracha spell, disables one party member with Mind Crush and can draw the Justice Tarot (usually a wasted action on their part). Their physical attack often confuses and has a slight chance to drain levels, so don't be careless when engaging them.

They possess the maximum 300% defences against all elements and are immune to every ailment except Petrify and Beheading, which they strongly resist. Physical attacks, aided by Robuti if needed, and other non-elemental damage are the way to go. By the same token, its elemental and status resistances, combined with its low (at 30%) Summon resistance make it a very attractive choice for a Spirit Pact Fighter. As a Contracted monster they are of limited use offensively, spending most of their turns drawing Justice repeatedly.

Portrait
Mirror Ghost.png
Battle Abilities
Action: 3 Weapon Break: --
Break: -- Range Infinite: --
Escape: -- Reinforce: --
Status Recovery Rate: 80.0% Turn Recovery: 0 HP


Found in the second and third floors of the Afum Zar Light Cave, The Mirror Ghost inflicts confusion with the Makaracha spell, disables one party member with Mind Crush and can draw the Justice Tarot (usually a wasted action on their part). Their physical attack often confuses and has a slight chance to drain levels, so don't be careless when engaging them.

They possess the maximum 300% defences against all elements and are immune to every ailment except Petrify and Beheading, which they strongly resist. Physical attacks, aided by Robuti if needed, and other non-elemental damage are the way to go. By the same token, its elemental and status resistances, combined with its low (at 30%) Summon resistance make it a very attractive choice for a Spirit Pact Fighter. As a Contracted monster they are of limited use offensively, spending most of their turns drawing Justice repeatedly.

Portrait
Mirror Ghost.png
Automatic Effects
Imitate Counterattack
Swallow Killer Last Stand
Physical Attack Power UP+1 Magic Power UP+1
Restore Summon Judgement


Found in the second and third floors of the Afum Zar Light Cave, The Mirror Ghost inflicts confusion with the Makaracha spell, disables one party member with Mind Crush and can draw the Justice Tarot (usually a wasted action on their part). Their physical attack often confuses and has a slight chance to drain levels, so don't be careless when engaging them.

They possess the maximum 300% defences against all elements and are immune to every ailment except Petrify and Beheading, which they strongly resist. Physical attacks, aided by Robuti if needed, and other non-elemental damage are the way to go. By the same token, its elemental and status resistances, combined with its low (at 30%) Summon resistance make it a very attractive choice for a Spirit Pact Fighter. As a Contracted monster they are of limited use offensively, spending most of their turns drawing Justice repeatedly.

Portrait
Mirror Ghost.png
Resist
Spell-resist
Mage: 5% Cleric: 5%
Alchemy 5% Summon: 30%
Attack-att Defense-att
Fire: 0.0 Fire: 300.0
Water: 0.0 Water: 300.0
Thunder: 0.0 Thunder: 300.0
Holy: 0.0 Holy: 300.0
Dark: 0.0 Dark: 300.0


Found in the second and third floors of the Afum Zar Light Cave, The Mirror Ghost inflicts confusion with the Makaracha spell, disables one party member with Mind Crush and can draw the Justice Tarot (usually a wasted action on their part). Their physical attack often confuses and has a slight chance to drain levels, so don't be careless when engaging them.

They possess the maximum 300% defences against all elements and are immune to every ailment except Petrify and Beheading, which they strongly resist. Physical attacks, aided by Robuti if needed, and other non-elemental damage are the way to go. By the same token, its elemental and status resistances, combined with its low (at 30%) Summon resistance make it a very attractive choice for a Spirit Pact Fighter. As a Contracted monster they are of limited use offensively, spending most of their turns drawing Justice repeatedly.

Portrait
Mirror Ghost.png
Double-Strike Configuration
Main Sub
Chimeric: = Chimeric: =
Undead: = Undead: =
Elemental: = Elemental: =
Insect: = Insect: =
Animal: = Animal: =
Mythical: = Mythical: =
Ghost: = Ghost: =
Devil: = Devil: =
Dragon: = Dragon: =
Fighter: = Fighter: =
Mage: = Mage: =
Cleric: = Cleric: =
Thief: = Thief: =
Beast: = Beast: =
Giant: = Giant: =
God: = God: =


Found in the second and third floors of the Afum Zar Light Cave, The Mirror Ghost inflicts confusion with the Makaracha spell, disables one party member with Mind Crush and can draw the Justice Tarot (usually a wasted action on their part). Their physical attack often confuses and has a slight chance to drain levels, so don't be careless when engaging them.

They possess the maximum 300% defences against all elements and are immune to every ailment except Petrify and Beheading, which they strongly resist. Physical attacks, aided by Robuti if needed, and other non-elemental damage are the way to go. By the same token, its elemental and status resistances, combined with its low (at 30%) Summon resistance make it a very attractive choice for a Spirit Pact Fighter. As a Contracted monster they are of limited use offensively, spending most of their turns drawing Justice repeatedly.

Portrait
Mirror Ghost.png
Special Move/Resistance %
Main Sub Resist
Sleep: 0.0 Sleep: 0.0 Sleep: 100.0
Poison: 0.0 Poison: 0.0 Poison: 100.0
Paralysis: 0.0 Paralysis: 0.0 Paralysis: 100.0
Silence: 0.0 Silence: 0.0 Silence: 100.0
Confusion: 50.0 Confusion: 50.0 Confusion: 100.0
Charm: 0.0 Charm: 0.0 Charm: 100.0
Petrify: 0.0 Petrify: 0.0 Petrify: 50.0
Beheaded: 0.0 Beheaded: 0.0 Beheaded: 90.0
Drain: 10.0 Drain: 10.0 Drain: 70.0


Found in the second and third floors of the Afum Zar Light Cave, The Mirror Ghost inflicts confusion with the Makaracha spell, disables one party member with Mind Crush and can draw the Justice Tarot (usually a wasted action on their part). Their physical attack often confuses and has a slight chance to drain levels, so don't be careless when engaging them.

They possess the maximum 300% defences against all elements and are immune to every ailment except Petrify and Beheading, which they strongly resist. Physical attacks, aided by Robuti if needed, and other non-elemental damage are the way to go. By the same token, its elemental and status resistances, combined with its low (at 30%) Summon resistance make it a very attractive choice for a Spirit Pact Fighter. As a Contracted monster they are of limited use offensively, spending most of their turns drawing Justice repeatedly.

Portrait
Mirror Ghost.png
Spells
Makaracha Mind Crush Empty slot Empty slot
Empty slot Empty slot Empty slot Empty slot
Empty slot Empty slot Empty slot Empty slot
Empty slot -- -- --


Found in the second and third floors of the Afum Zar Light Cave, The Mirror Ghost inflicts confusion with the Makaracha spell, disables one party member with Mind Crush and can draw the Justice Tarot (usually a wasted action on their part). Their physical attack often confuses and has a slight chance to drain levels, so don't be careless when engaging them.

They possess the maximum 300% defences against all elements and are immune to every ailment except Petrify and Beheading, which they strongly resist. Physical attacks, aided by Robuti if needed, and other non-elemental damage are the way to go. By the same token, its elemental and status resistances, combined with its low (at 30%) Summon resistance make it a very attractive choice for a Spirit Pact Fighter. As a Contracted monster they are of limited use offensively, spending most of their turns drawing Justice repeatedly.

Portrait
Mirror Ghost.png
Equipment
Main: Strike Sub: E
Head: Empty Slot Body: Empty Slot
Hand: Empty Slot Leg: Empty Slot
Acc-1: Empty Slot Acc-2: Empty Slot


Found in the second and third floors of the Afum Zar Light Cave, The Mirror Ghost inflicts confusion with the Makaracha spell, disables one party member with Mind Crush and can draw the Justice Tarot (usually a wasted action on their part). Their physical attack often confuses and has a slight chance to drain levels, so don't be careless when engaging them.

They possess the maximum 300% defences against all elements and are immune to every ailment except Petrify and Beheading, which they strongly resist. Physical attacks, aided by Robuti if needed, and other non-elemental damage are the way to go. By the same token, its elemental and status resistances, combined with its low (at 30%) Summon resistance make it a very attractive choice for a Spirit Pact Fighter. As a Contracted monster they are of limited use offensively, spending most of their turns drawing Justice repeatedly.

Portrait
Mirror Ghost.png
Items
Strike Empty Slot
Empty Slot Empty Slot
Empty Slot Empty Slot
Empty Slot Potion
Sun Herb Mystery Herb


Found in the second and third floors of the Afum Zar Light Cave, The Mirror Ghost inflicts confusion with the Makaracha spell, disables one party member with Mind Crush and can draw the Justice Tarot (usually a wasted action on their part). Their physical attack often confuses and has a slight chance to drain levels, so don't be careless when engaging them.

They possess the maximum 300% defences against all elements and are immune to every ailment except Petrify and Beheading, which they strongly resist. Physical attacks, aided by Robuti if needed, and other non-elemental damage are the way to go. By the same token, its elemental and status resistances, combined with its low (at 30%) Summon resistance make it a very attractive choice for a Spirit Pact Fighter. As a Contracted monster they are of limited use offensively, spending most of their turns drawing Justice repeatedly.

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